re: sound bottle
by agnes s.
A recording device is encased in an opaque bottle so all users see when it’s working is a flash of light that signifies a sound has been captured. If a sound is made when the bottle is uncorked, the device kicks into action, software instigating the recording and automatically storing it in an audio database, ready to remix once more sounds are added. The score is played when the bottle is uncorked in a quiet space, and is paused every time you shake the bottle or cork it. Each time it is recorked, the device resets and a new remix will be set — probably a good idea since the finished score can be painfully repetitive. The prototype also comes with the added pleasure of making users feel not unlike a wizard every time they do cork and uncork it.
Several years ago engineers at the Tangible Media Lab, part of the MIT Media Lab, developed a similar device they called “genie bottles”. These were more akin to the bottles in Brothers Grimm’s Spirit in the Bottle, with different disembodied voices emerging from different bottles. The voices could “interact” with one another, essentially responding to audio stimulation when uncorked so that a kind of conversation could ensue between several bottles.
Jun Fujiwara’s new incarnation of an old fascination is less about trapping a soul in a bottle, and more about capturing a user’s imagination and encouraging them to toy with “everyday voices as sources of music”, that might otherwise dissipate into the ether unnoticed.
“I felt something missing in the habitual use of music reproduction media, so I thought to create an interactive music medium that changes,” Fujiwara says on his Vimeo page. “The sounds that are heard all the time every day carry infinite possibilities and help us reaffirm the enjoyment of music. I hope people can experience their own music.”